wasd to move phase 1 of boss done if your player is green than respawns, it is he got suffocated by entering a level at a certain y
I came up with a platformer fix system where there is a center hitbox that if detects an object, will see the existing hitboxes that detect stuff and make the player move using a CHECK broadcast message added a respawn list so you respawn the same way you entered level. can only go next/previous level on some of the levels (almost all)