Alright. So pretty much, I am making a new game. It is about testing vehicles against semi-realistic tornado physics. One thing I could never add to SCS was a HP System as well as functioning debris. These will be added in the new game though. So basically, instead of just sliding when the wind threshold is passed, you could get lofted and receive extreme damage or get hit by an aluminum sheet and lose the anemometer. The stronger the vehicle is, the more likely it will survive. Wind thresholds are also going to be more realistic, so no, Dominator 3 will not be able to survive 38438943839 mph winds like in those senseless tornadotok edits with the mutant tornadoes made of rotting flesh. (Seriously, who thought of these ideas?) One more thing, every vehicle will be completely free, no grinding for money needed.