A hardcore economic warfare simulator where u try to reach 25million GDP before the bots do, Can u beat all 7 bots which the creator couldn't himself?, PROVE HIM WRONG, always check leaderboard (press 9), And nuke anyone on sight!. DOUBLE CLICK GREEN FLAG! [READ INSTRUCTIONS IT'S NOT THAT LONG] Goal: get to 25million gdp first before others, ways to do so, get coastal tiles so ships can dock and give tariff gdp, build cities alot in places away from active warzones, build sams near cities to destroy nukes, remember sams can take down 3 nukes before dying. always keep an eye on gdp leaderboard and target whoever has high gdp, BETTER GAMEPLAY: https://turbowarp.org/1242173298?fps=60&limitless&clones=Infinity Remember: report any bugs Instructions: press 6,7,8,9 for the following, 6 for army sizes, 7 for stock market, 8 for tiles ownership, 9 for gdp leaderboard, click a unit of yours aka the small troops not flag to make it follow your mouse, press 0 on it to stop it's action, click the open button to see shop menu where u buy stuff, build cities remember to build sams near them, press space and red button on bottom right to launch nukes. press r to launch cruise missiles. japanese: 開発者からのリクエスト「TURBOWARPの使用と無限クローンの有効化をお願いします」このゲームはAIとクローンを多用し、変数も豊富です。 通常のスクラッチをプレイしている場合は、クローン制限を回避するためにワールドマップボタンを選択してください。 WASDキーで移動します。 スペースキーと赤い発射ボタンで核兵器を発射します。 クリックで都市を配置し、都市と核兵器を購入します。 目標:GDP2500万を達成する。 ______________ डेवलपर का अनुरोध: "कृपया टर्बोवार्प और अनंत क्लोनिंग को सक्षम करें।" यह गेम एआई और क्लोनिंग का भरपूर उपयोग करता है, और इसमें कई तरह के वैरिएबल हैं। यदि आप सामान्य स्क्रैच खेल रहे हैं, तो क्लोन सीमा को बायपास करने के लिए विश्व मानचित्र बटन चुनें। WASD कुंजियों से आगे बढ़ें। स्पेसबार और लाल फायर बटन से परमाणु बम लॉन्च करें। एक क्लिक से शहर बसाएं और शहर व परमाणु बम खरीदें। लक्ष्य: 25 मिलियन का जीडीपी प्राप्त करें। WASD to move. Press space and red launch button to launch nuke click to place cities and buy cities and nukes. Devlog part II Devlog 38 18/3/2026--New bot behaviour they target anyone with high income from cities and their silos do too, cities inflate to a max price of 1.1million GDP, press 5 to see Income of all nations (city based income, ship tariffs and stock market investments not included). Bots build Sams next to cities now to protect them from nukes. Devlog 39 21/3/2026--Mines now mine any ores or mineral resources that is connected to them, press 4 to see which resource u are mining, press s to sell those resources. Devlog 40 26/3/2026--Took a tiny break from project, small update remodelled the city sprites to give a more 3D realistic look rather than plane 2D. All other Infrastructure will be modelled that way soon. Devlog 41 29/3/2026-- Factories added Devlog 42 30/3/2026-- Factories now change city income if they are connected. Devlog 43 3/4/2026-- Too lazy at april 1 :(, anyway fixed a bug regarding the inflation mechanic of Factory item in build menu. Increased visibility and obviousness of Open build menu button. Devlog 44 5/4/2026-- Diplomacy bones are complete now just need the Ui to show it, also Research tree being worked upon, nothing much just fixing core issues, Devlog 45 6/4/2026--Diplomacy panel added, research tree work in progress, U can now declare war via the take diplomatic actions, News events are now skippable aka click them to close them, Devlog 46 8/4/2026-- tried to improve clarity ingame via updating the the game manual, now bots build cities and sams aggressively now. SLOWING DOWN UPDATES FOR MY EYE HEALTH. Devlog 47/ 12/4/2026-- Bots now build factories alongside cities. Devlog 48 13/4/2026-- Sams now have Maintainance cost and Every second u lose GDP related to sam maintainance slowing down your GDP growth, Bot's also have sam maintainance cost exact same as player but they can recover from it via building cities and having a greater income VS maintainance ratio. Devlog 49 15/4/2026-- Fixed FPS issues ingame, Sios when launching a nuke now emit a faint red glow to alert the player. Scratch sproky is facing a few bugs rn i won't update till the bugs clear and for me to know when the bugs are fixed I'll make other projects and check if they get bugged. Devlog 50 21/4/2026-- Small update basically now the declare war and alliance buttons tell u who u are taking these actions on. Devlog 51 24/4/2026-- Fixed FPS issues ingame, I made edits to the eruope map and now oceans are nostalgic pale blue, Bandits often cause chaos now and spawn in waves. Bots are now hyper aggresive and fast expanding anywhere possible, fixed player navigation. fixed a bug regarding bot silos spawning to close to edge not allowing nukes to launch. I abandoned the project due to technical issues with updates because scratch's editor updates have broken many big games, bugs are now editor level so it's sad, I'm sorry, I didn't want this day to come, but it had happened. Farewell Desperate.io You'll forever be my passion project.
Devlog: dev log 1 24/11/2025--added nuclear warfare dev log 2 28/11/2025--added new troops dev log 3 29/11/2025--added news pop ups dev log 4 4/12/2025--added modes for the game dev log 5 6/12/2025--fixed infinite superpower glitch of red bot dev log 6 6/12/2025--fixed critical mid game mode change bug. dev log 7 7/12/2025--aesthetics improved and major bug regarding world map mode not activating fixed, AFK menu and random tile mode not generating fixed. dev log 8 13/12/2025--spies added Diplomacy coming soon. dev log 9 14/12/2025--i got banned for 3 days dev log 10 18/12/2025--radiated water added and a new mouse pointer added. dev log 11 20/12/2025--added sword cross symbol when attacking a bot army (pre cursor to christmas update), new updated how to play button. troop generation bug fixed. dev log 12 23/12/2025--battles are more deadly if u have low troops. dev log 13 24/12/2025--added a new main menu and a santa claws in the sky, this is the 1st phase of christmas update. dev log 14 26/12/2025--added economic shares of global gross domestic product. spies will be fixed soon. dev log 15 28/12/2025--added mines which allow trading between players and bots by having roads touching city roads. dev log 16 2/1/2026--players turn into ships when touching water. dev log 17 5/1/2026--fixed major bugs related to economy, added a leaderboard press 9 to see, the leaderboard is each bot and player's gdp percentage of the total world gdp. dev log 18 8/1/2026-- added more sound effects, diplomacy is being worked on. FROM 9TH TO 11TH OF JANUARY UPDATES WILL TEMPORARILY AS I'LL FIX CORE GAMEPLAY ISSUES AND FINISH ABANDONED FEATURES. dev log 19 9/1/2026--added early diplomacy, it may be buggy or not work for battles but it will be fixed, press 1 to declare war press 2 to betray and 3 to ally. touch a target nation's tile and then press the following keys devlog 20 13/1/2026--u must click the button next to the gdp counter to open the shop panel where u buy stuff to build. devlog 21 15/1/2026--added day and night and faint city glow. devlog 22 23/1/2026--new imrpoved leaderboard and ships added. devlog 23 4/2/2026--fixed lag issues and fixed trading system to be functional, superpower status changed from :most territory to most gdp to prevent runaway leaders, city upgrades are more balanced. devlog 24 7/2/2026--added seasons that affect tiles looks and populations, added rain clouds during monsoon, teams mode added which is 2 teams, 4 v 4, u are in team rodrigez. Also 1V1 mode (tutorial) mode added and it's literally player vs 1 lonely bot. devlog 25 9/2/2026--fixed another mid game mode change bug why do these bugs happen?, anyway also added procedural bot chat lines meaning the bot can say stuff by making sentences of it's own choice. devlog 26 14/2/2026--Added stock market, press 7 to see stock market, press 8 to see tiles count, press 9 to see overall leaderboard Note: I'm slowing down updates because my exams are approaching and also i'm making a new game so by march i'll do massive updates. devlog 27 28/2/2026--Fixed a bug regarding 1v1 mode and changed the look of leader icon also added bot defence (when a bot is approached by an enemy it launches cruise missiles against it). to launch missiles press r and make sure u have 10k gdp for each missile. Devlog 28 2/3/2026--Fixed a few bugs and added bot ability to build mines and buy more troops occasionally to survive wars. Changed looks of Nukes, more updates coming. Devlog 29 3/3/2026--Added troops which nations can generate and buy, click a unit to make it follow your mouse and press 0 on a unit to stop it, this feature is in early access and will be worked upon. Devlog 30 4/3/2026--Added background music(Säkkijärven polkka) and fixed bugs regarding bots nuking their own cities, Devlog 31 5/3/2026--Fixed a bug regarding win state making bots say gg forever, added missile explosion sound effect. Devlog 32 8/3/2026-- fixed a logic error with player generating gdp in main menu when the game is not started. Devlog 33 10/3/2026--Temporarily stopped tiles mode update v2.0.0 in progress, Fixed an issue regarding 1v1 having other bot's troops rather than a complete 1v1. Devlog 34 11/3/2026--Added procedural water generation, Pen sizes added, Bots now purchase infrastructure frequently and nuclear warfare made more severe. Europe map added, Devlog 35 12/3/2026--Added asia map and made troops also claim land. Fixed radiation tracing bug. Devlog 36 13/3/2026--Happy advanced birthday desperate.io!!, New features aren't much, More bot skins added, bot's names or usernames are now visible in the leaderboard(press 9). Devlog 37 17/3/2026--Added some new bot skins: UAE, Nuclear baby, etc. Bots now build sams right next to cities as soon as they build a city if they have enough funds for security of the city. [ignore bottom] #games #RTS #strategy #all #Desperate.io #Desperate #BIA #trending #art #desperate #desperate.io #animation #good games #rts #shooter