Just a little teaser for how modifiers will look like I've made the selection fully, but I need to make the modifiers actually do stuff now and make the whole actual gamemode.... I'd say I'm about 30% there. The way I'm planning for it to work is that every set-amount of enemies parried (like 50 for example), there will be a break where more modifiers can be selected. As of now, there are 14 modifiers that can be selected. This will go on infinitely. Update: The variety modifiers as well as Aether have been made fully, still need to make luminescence and the rest of the modifiers work. Another update:All modifers have now been implemented, whether they are balanced or not I have no clue. Please give feedback when these are released I will almost definitely need to adjust them. Another another update: The gamemode is pretty much entirely done! Just needs some balancing and tweaking.
Also has a teaser for the upcoming collab with @PEAKESTFISH 's 'Descent' game, go check it out! Its so freaking warm where I am again duuuuuude whyyyyyyyyyyyyyyy I'm literally melting I have two fans on full power and I'm still too warm