Since I don't have any actual instructions to give, I'll just explain a few things. The lack of footwear, and gender bend to female are on purpose, as that's kind of part of the R&S style. Every character in R&S (that we see at least) are women and don't really wear shoes or socks. The rabbit aspects are also on purpose, but more because that's the species of the playable characters. (Although I may turn some other species in the R&S style.) As for the reason I gave each character their classes: Ociro(and poisoi) as the Ancient Rabbit: I had to give my own little guy a place here, the reason I gave them the Ancient class was because Ociro does have an affinity for creatures, and the ancient class had a creature as part of its moveset. Poisoi is just here because I thought it was fun to add him as the creature in question. Passive as the Heavy blade: Due to Passive's affinity for creating weapons in scratch, more specifically, lots of swords, I feel like the starter character with a big honking sword was just right. Carl as the spell sword: I was originally going to make carl the wizard, but then thought of the spell sword, and I decided the idea would work, I just thought the scientist, a job that requires a lot of thought, would work as the resource management-based class. Cyan as the grenadier: I made Cyan the grenadier class, less because of the explosive, and more because the grenadier has a pew-pew, for the lack of a better term, and cyan can pew-pew lasers out of their hands, so, yeah.
It's good to be back fellas, anyway. Credit to: @Its_Me_Passive (good luck to him) @CarlTheGreyGuy and @Cyanwisp79 for each of their respective characters! And credit to Mino_dev for all things Rabbit & Steel! (Including the music.)