mister lazy himself did something unrelated to Takeover woag Massacre Perks: - Survivors & killers can equip perks to change slightly how their movesets work, these coming with upsides but also downsides, maybe survivors have mor perks than killers? idk - Perks main thing is to allow players to focus more on a specific role/playstyle, for example John Doe: "Helping Hand" focuses on being a team player more, you already could do that, but this perk helps with it. - If you can see what survivor/killer a player has equipped, I think the game should also tell you what perk they got - Perks SHOULD be accesible to casual players, so I dont think perks should be achivement exclusive or something - Perks SHOULDN'T change gameplay that much for teammates, cuz this might make survivors design more complicated that it needs to be Again these as just concepts, they can be added or changed if @olaekl wants to So heres everything the project contains but in text form: - JOHN DOE https://scratch.mit.edu/projects/1304863909 "Helping Hand" (+) Digital Repulse healing increased to 20 HP (from 15) (+) Buffer stun heals allies 8 HP (-) Can no longer use Medkit for yourself (-) Digital Repulse knockback reduced by 20% (-) Buffer stun decreased to 2.5s (from 3) "Integrity Booster" (+) Buffer grants victims near John Doe Integrity II when it locates a Terminator (-) Buffer lifespan decreased to 33s (from 45s) (-) Buffer stun decreased to 2s (from 3) - MODERATE "Heavier Hammer" (=) Systeam Overdrive now grants Resistance 2 and Strenght 1 for 4s (no more speed) (+) System Overdrive cooldown decreased to 24s (+) Each hit of Ban wave deals 15 damage (from 10) (+) Permaban cooldown gets decreased to 60s if you land the "swipe" attack (-) Permaban speedboost decreased by 35% (-) -15% jump distance with Ban wave "Explosion Expert" (+) Shut down cooldown decreased to 35s (from 50s) (+) Shut down slowness decreased by 25% (-) 606 self-damage from Shut down (from 404) (-) Systam Overdive no longer grants Resistance (-) TERMINATION effect deals 12 damage (from 15) (-) TERMINATE Passive disabled - GEARGUY (Ok I lied this one isn't in the project but I dont really like this one I did) "Focused Shot" (+) 10% shorter Slingshot cooldown (=) Slingshot fires only 1 projectile now, but that projectile deals 30 damage on hit