the more people are on, the more it will bug. This bug should happen only if other players aren't active I might try to add "servers" to this in case there's too much people but with less than 10 views, there 0 risk | --------- | | controls | | --------- | - mouse for mobile - arrow keys for computer or mouse (only if no key was pressed before) | -------------- | | how to use? | | -------------- | go in the sprite called My Player and change the move block's definition by what you want. Depending on how long the definition is, your game might have less lag since the cloud variables will not change as often as what I do Change logs 06-25-2026 : | fixed a bug that made a cloud player appear when it | was only your starting position. | changed the 15 seconds of active check* by 7.5 | seconds | added active players variable to know how much | players are here 06-27-2026 | released a system to get smoother moves from | CLOUD players *active check is to verify that the user is still online.
fully coded by me. if you use this, give credits. If you remix and share it without changing anything, I will report it. futur updates : changing unique ID by the encoded username of the person (with a script to make it different from anoher account that the same person could have)