The depths of the Ocean, absurdly far from land. This 'tile' will be used for ALL deep Ocean shenanigans and such, as well as any maritime battles. A single ship drifts through this vast ocean... TURN ORDER: 1. MOTHMOUTH + 2. AKARD MOTHMOUTH: [DISASTER, Weather, Inexorable, Lepidoptera, Murk] Cups HP: 4/12 ESOTERIA: 10/10 TRIVIA: 0 SILV: 0 QUAL: 1 ANEM: 2 COHE:0 ENTO: 2 EGRE: 1 RADI: 2 HELM: 0 SPEED: 3 PASSIVES: I Am The Weather - At the end of Mothmouth's turn, they can spend 2 Esoteria to decide the weather Forecast. When Mothmouth takes damage, the Forecast is randomized with a d12. If it lands on the same weather as what is already active, the Forecast changes to Clear Skies. CURRENT FORECAST: RED LANTERN: ??? WEATHERVANE SCYTHE: frail: 7 dura: 2 dmg: 4(3) When this hits, Mothmouth may change the Forecast for free. STRANGE HARPOON GUN: frail: 1 dura: 10, dmg: 3 range: 9 ammo: 2/5 On hit, sets target's movement to 0 for 1 turn and inflicts the effects Ruptured and Hypernatremia. EFFECTS: Prolonged Existence: On the first attack that would deal fatal damage, instead be reduced only to 1 HP. This effect expires once triggered. Shattered Wards: All attacks ignore ANEM and COHE stats. Take +10% to a minimum of 1 extra damage from all direct-damage sources. Downpour: Take 2 damage at turn start, on any critical failure be afflicted with the Drenched status effect. -2 movement speed. 6 Sapropel puddles form per turn in locations specified by Akard.
AKARD: [DISASTER, Weather, Ward, Sorrow, Hatred] SCEPTERS HP: 19/32 ESOTERIA: 32/32 TRIVIA: 2 SILV: 3 QUAL: 4 ANEM: 3 COHE: 2 ENTO: 2 EGRE: 2 RADI: 2 HELM: 0 SPEED: 6 PASSIVES: Suit Malformation: Akard's malformed suit of Scepters grants her +10% spell damage, -10% physical damage, a normal amount of Esoteria, and the bonus action: Poetry, which converts all dealt damage to Esoteria or triggers a random effect if no damage is taken Tempest In A Teacup: Activates when HP falls below 50% Parasol: All entities within a 3x3 area centered on this entity cannot cast spells that have a target beyond themselves. Unaffected by weather. Take -50% damage from all attacks coming from above. Pathetic Fallacy I: On taking damage, 10% chance to copy all negative effects to all enemy drones. Rainstorm I: Every turn, 10% chance to summon 1 Precipitate and 1 Sapropel puddle on a random tile. Disasterous [FREE]: +2 HP per turn. WEAPONS: EFFECTS: Hypernatremia: Take 1 damage every turn. 10% chance to miss turns due to seizures. 10% chance to lose 2 Esoteria to existential confusion. [STEEPED] Downpour: Take 2 damage at turn start, on any critical failure be afflicted with the Drenched status effect. -2 movement speed. 6 Sapropel puddles form per turn in locations specified by Akard. [All negative effects nullified by passive.]