This is a setup for using lists with one Zoombini to move toward a target, then based on an attribute determine if it's accepted or rejected. Use it as a model to set up a way to move and accept/reject for any attribute (trait). Note: This puzzle uses a list (array) of attributes and checks for a specific trait (green nose) in the list using if/then and if/then/else.
Zoombinis are copyrighted and trademarked by TERC. Zoombinis art provided on Scratch is for personal or educational use only and expressly not for commercial use. The Educational Gaming Environments group (EdGE) at TERC is working to RESEARCH the learning that happens in the game and SUPPORT EDUCATORS in making the most of the game with their students. Supported by NSF/EHR #1502882.