http://scratch.mit.edu/testplayer/#13423682 DOESN'T LAG (Not like there's that much lag in this one though :P) Arrow Keys to Move. Click Menu to Pause and look at Menu. For an upcoming EPIC platformer being developed by @LS_Inc . Your movement charges the exit door, but also the entrance one. When the entrance door is charged,a clone that follows the path of your memory, or recollection, will start moving at the same speed you do. If you touch your fatal recollections, you die. The door needs to be fully charged for you to exit, but there are no levels in this. :P For the fun of it, see how many clones you can accumulate at once. :P To Remix - All you have to do is add or change costumes for the level sprite, and add values for the total movement to the movement list (might be helpful to show the list). The two important blocks you need are in the backdrop, you can delete them when you are done filling the list up with the proper values. Everything else is already set up. :P
With levels: http://scratch.mit.edu/projects/13542847/ About the game: - Really good in the beta faster player: http://scratch.mit.edu/testplayer/#13423682 - dedicated to @skruff and others with similar stories ( his memories: http://scratch.mit.edu/projects/13207401/ ) - inspired by One Step Back, http://armorgames.com/play/6525/ - being created by @LS_Inc Credits (until the completion of this base): - @LeScratcher - @AlphaAxle - @GreenConsole - @cloudmonitor - @SIlverEagle - - - - and many others UPDATES: - CLONING! (that kills) - Clock Door - Working Exit door - Cover art (by me, so it sucks. xD) - Clone dots that show the paths - Menu! :D - Stuff on menu! - LESS LAG! BY A LOT! WOO HOO! - Changed everything to be based on Reset, not Death and Next Level. Level will be determined by a variable. - Fixed - Layering fixed - Menu has text!! And does stuff! :D - Particle and Volume Control! - Easy remixing to make new levels!