Instructions are basically simple. W to pull up. S to pitch down. A to decrease speed D to increase speed Space to fire main 37mm and 2 x 23mm The 37mm includes a slight recoil. Speed doesn't alter flight performance but visually changes the flames. This is for a simple Korean war dogfight game that I want to build.
This is for a simple Korean war dogfight game that I want to build. Hey Firenewt, hope things have been going well. I wanted to ask you something. I've had an idea for a simple 2D Korean War air combat game, and I'm still in the testing stage. It isn't meant to be WW2 Sky Ace, but since it shares some of the same mechanics, I was wondering if you'd be willing to help me with the enemy AI. I really like how your AI fights, leaves the screen, and comes back into the fight, and I'm not quite sure how to make something similar. I'll share the MiG-15 test so you can get an idea of where I'm heading. If you're up for it, I'd appreciate it. If not, that's alright too. Thanks.