Event One Results are out! Press Space to navigate through the presentation! :) Any questions? Ask it in my profile, or here: @CRW-Questions Discuss about it here: https://scratch.mit.edu/discuss/topic/225109/ To Team Angelite: Please try to re-organise your team and be active. If your leader is not active, the co-leader can help out too :) Further Explanation of Judging: Team Jade (-Sᕈᓰᖇᗩᒪ-): Gameplay: 19/25 [The game was easy to play, having clear instructions and controls, which makes it both a good point and a bad point. It was repetitive, and got boring to play after a while] Design: 13/15 [The design was really nice, especially the jade and the hammers. However, the background was a bit too plain, and it was missing some features] Creativity: 4/10 [This game was like most other dodging games, where you dodge enemies from outside. However, the concept of this game was pretty original, giving it 4 points] Team Bronzite (Crystal Cave): Gameplay: 13/25 [The game was simple to play, and the game was smooth overall. The instructions were hard to catch, but after that, the controls were easy and fun play. There were some glitches, however, that made the game get less points] Design: 14/15 [The design was really great, it had a really nice background, and the crystals were amazing. Everything was close to perfect] Creativity: 10/10 [This game was really creative, I have never seen anything like this before. It was completely a new idea, with a very fresh feeling to it. Nice job!] Team Emerald (Emerald Split): Gameplay: 16/25 [The game was super fun to play, and was really impressive — in the beginning. I quickly figured out that the clones had a fixed pattern of moving, and mastered the game. It was pretty easy, and got tedious to play in the end] Design: 14/15 [The design was done really nicely. Everything was close to perfection, from the crystals to the particles and the sound effects. Great job! The only reason it got 14 out of 15 was because when compared to the first place game, Danger Zone, it still missed something that Danger Zone had] Creativity: 6/10 [The game was pretty creative, with clicking things to cracking diamonds. It was pretty similar to some other games, though, where you click and earn points, and was not totally new] Team Calcite (C-Dodge): Gameplay: 19/25 [Everything was really smooth, the game was simple enough, and it was pretty fun to play in the beginning. The obstacles also sped up, making the game better. After a few tries, the game lost its “fresh” feeling, and it started to get repetitive] Design: 11/15 [The design was nice overall, however, it was a bit too plain. The background was just the same, and it lacked the atmosphere and the feeling of the game] Creativity: 6/10 [This game was pretty similar to other games: avoid obstacles/ enemies. The reason it got 6 points, was because it had a creative twist to it, which was dodging things from inside with a fixed position rather than escaping freely] Team Amethyst (Danger Zone): Gameplay: 21/25 [It was really easy to catch the instructions, and was quite smooth overall. The control were easy, and the enemies/ obstacles were just right to the game. However, after several tries, the game started to get tedious, and I felt like I had already seen everything there was to the game] Design: 15/15 [The design was perfect. It matched the game, creating a nice atmosphere, and I like the particles in the background, which makes the game more “wild”. Nice job!] Creativity: 5/10 [This game was similar to some games I have already seen, dodging things, speeding up, etc. However, with the unique and special gameplay, it got 5 points :)] for background circles