FIXED FOR SCRATCH 3!! Yay ------READ INSTRUCTIONS BEFORE PLAYING!----- General: - See inside if you want to create levels - All levels are possible -Get to the dark blue portal to go the the next level. -Press R to restart if you get stuck. -When its says "beware of clouds" It means that you will fall though platforms, not get killed. - You slip on ice, you can still jump when touching it. - There are 3 worlds - If you actually beat the whole game, I will be impressed Controls: Arrow Keys = move around Here are the current available power-ups Touch... Yellow: Jump boost Orange: Speed boost Light Blue: Flight (Hold up) Violet: Teleport ahead of you (Space) Very Dark Red: Lose all power-ups Very Dark Blue: Better water air and movement Trivia: - Desert boss has a forth attack which is a glitch (It was cool so I kept it) - Full screen is recommended (If it causes lag, try small screen) - Freezy has the ability to regenerate - My high-score is 285.337 - I made this for a school project. I got an A+ - Turbo mode is considered cheating Please post any bugs you find!
INTERACTIVE MULTIMEDIA & DESIGN ---------Credits-------- Thanks to my school classmates for giving me ideas on developing this game! Game and code idea is all me. Music is from different video games. ---------Notices-------- If ya like it, Please Favorite or Love! Also if the game is unavailable for you to play, It probably means that I'm updating or fixing bugs. I've noticed that it seems to lag on Chrome browsers, Try to use Internet Explorer or Firefox for better results. Browsers with different color schemes also can cause glitches. Other than that, the game seems to work fine on the internet. Also setting your PC quality to the best possible helps. -------Changelog------- V.1.0: - Alpha released to public - Fixed super fast flight power in water - Fixed placement of a certain variable V.1.1: - Added new power-up - Added more levels - Fixed some bugs - Beta version is being planned - Decreased speed when you are in water - with water powers, you gain extra speed back! - Decreased speed boost you get from orange when you are in water V.1.1.1: - Slightly increased speed power-up movement - Power-ups now last forever (but still go away after the level is completed or you die) V.1.1.2: - Space key now can be used to jump - Gamepads work well V.1.1.3: - Removed Space key use, (Teleport used space) - Added a level - R can now be used to reset a level April 1st V.1.1.4: - Added desert boss (Still working on it a bit) - Fixed Air Gauge trigger glitch - Air Gauge now refills if touching sky - Beta is coming very soon... April 1st (later) V.1.1.5: (The boss update) - Fixed errors with new boss - Gave new boss a name (Play to find out) - Fixed button glitch April 2nd V.1.1.6: - Beta! - Added ice world (2 levels so far, may add more later today) - You now die when below level boundaries (This should fix some glitches, doesn't occur when in water) - Added slipping ice - Fixed some glitches regarding desert boss April 4th V.1.1.7: - Added 4 new levels! - Changed 1st level slightly - Changed cloud movement slightly - Changed difficulty of some levels April 6th V.1.1.8: - Added a level - Increased base movement speed slightly - Fixed cloud glitch April 7th V.1.1.9: - Timer * Post results below - On level 27, be careful... - Fixed color error on level 26 April 12th V.1.1.10: - Better explaining of game inside - Fixed variable placement - Spiced up Sandkillers' level layout April 17th V.1.1.11: - New Thumbnail - Added an Easter-Egg April 19th V.1.1.12: - You now move with moving platforms - Fixed Flamezilla's attack glitch April 25th V.1.2: - Added last boss (For now) * Still may be a couple glitches - Thanks for all the support but the game is now finished. May 30th V.1.2.1: - Added sound effects and other effects June 1st V1.2.2: - Added death counting - Post deaths below - Game now tells you how many deaths you had at the end - I may make a cloud variable for this June 13 V.1.2.3: - Added Turbo detector (All time high-scores should now be legit) June 14 V.1.2.4: - Fixed some glitches with the Turbo mode detector -(The game could actually think that you were using Turbo when you weren't, causing the game to stop when you weren't doing anything wrong). -Sometimes the game will say that you are using Turbo when you aren't, This does not effect game-play. June 21 V.1.2.5: - Fixed climbing air gauge glitch - Fixed a whole bunch of other things August 24 V.1.2.5.1: - Fixed a HUGE error which caused the game to render unplayable Hint: Plan for the next world is very 'hot'... January 27 V.1.2.6: - Reduced all scripts to increase performance - New music for different areas! (Note if you change your level inside, the same music will play) Don't ask me why, but for some reason on newer computers the cube hit-box is messed up. I'm not sure how to fix this but I'll try. (Ok I've figured out what it is, so I might be able to fix it) Febuary 1 V.1.2.7: - Added a new power-up (In testing right now, not available in story-line) - Minor bug fixes Notice: I will only very rarely be updating this game now. Thanks for all your support in the development!