The Legend of Zelda was a video game created in 1986 that revolutionized many aspects of computer programming, it featured a large open world, a saving system, and nintendo's "high tech 8 bit standard." Arguably the most accurate representation of nintendo's "The Legend of Zelda" on scratch. This is the game in its raw form. Arrow keys to move, and space to start and to attack. Made in celebration of Legend of Zelda: Breath of the Wild, and the recently ended 30th anniversary of the series. I now present "The Legend of Zelda: The Unblown Cartridge". (If it ain't broke, don't fix it)
This project is based on Glitchtheorology. Or, rather, the theoretical study of a program's ability to depend on a sentient being to mess up its purpose through sheer incompetence. Thanks to google images for the inventory, CRT Lines, Glitches, Link animation and title aspects. Thanks @Dany-Games for the map! The Konami Code belongs to Konami. *hint hint* ======================== *Disclaimer* I do not own any part of nintendo or any of its characters, art, music or anything else, and I will take this down if needed. (Let it be noted however, that you would get more of the original game from a *youtube video than from this project.) *I also don't own any part of youtube. ======================== *Disclaimer 2* All glitches found within this project are intentional, unless they aren't, in which case... ...they're still intentional. ========================