AD - movement W - jump S - fastfall all moves have a q-var and are all mouse controlled and aimed e-JARONA dash forward and punch, aim towards mouse after using the base ver, u can press q to extend it into a much longer version where he hits everything he dashes into r- flower jump launch into the air, if q is pressed, do a jarona that doesn't stop until it hits the dummy or the mouse t-jarona(2.0) 2 variants var 1: teleport to the mouse and jarona that auto-aims on the dummy var 2(by pressing q): do a auto aim jarona from that position 1 - move guy 2 - move dummy 3 - no cooldowns 4 - change time flow 5 - show cooldowns
i made this a while ago and never finished it but here very buggy