TURBOWARP RECOMMENDED: >>>> https://turbowarp.org/1350232262 <<<< - WELCOME to MegaGenS Framework! - The goal of this framework is to provide Scratch users an optimal, super-accurate recreation of the Genesis Sonic games while making it relatively simple to create your own games with. Although it may not be as flexible as other Sonic game engines, it should definitely be somewhat equivalent in quality. After all, this is made by a Sonic Scratcher, for Sonic Scratchers! Enjoy this demo! CONTROLS: Arrows - Move Z,X,C - Action Button Enter or P Key - Pause/Select If stuck, press the action button when paused to restart CHARACTER CONTROLS: ↓ + Action - Spindash (ALL CHARACTERS) ↑ + Action - Peelout (SONIC-ONLY) Action + Action - Special Ability FINAL WORDS: If you are experienced and interested in helping me make this project better, let me know by commenting on my profile page! THANK YOU FOR PLAYING! ~ @TTTEfanSQB
IMPORTANT NOTE: This is a tech demo. Bugs, missing features, and some slowdown are to be expected this early on. Feel free to shout out any of them, though, so that this framework can be the best it possibly can! A lot more is also planned, so stay tuned for future updates! CREDITS: Main Engines: Yuto Framework (@HominidMin) and MEW2 (@mewtube47) Sprites: CartoonsAnimate22, Deadm3m, OConnorsRule, KookieCast, Soufon Level/Object/Particle System: @Da-Thing Animation/HUD/Water System: @ToastedBag Other Help/Refinements: @mewtube47, @pullmehair, @DahliaNova, Real-Time Screen Size Detector: Special Thanks: Sonic Physics Guide, Sonic Retro, SEGA, Sonic Team