Honestly, now that I've had a hundred days to work on the rewrite, I'm starting to reconsider what I really want for this project. Initially, I wanted to rival other massive hobby OSes, but I now realize that this is not what I really want. It's time-consuming, and simply not the initial goal. I have just completely reworked my roadmap, and cut it down significantly actually, and reduced it to 7 major goals: 1. Create my own programming language (Ball) and ship it with Scratch OS as a native dev environment 2. Create a full-stack browser engine capable or running things like "the cord", YouTube, and JS-Intensive Pages 3. Create an AI Agent Side-Panel Like Copilot (Trust me on this one) 4. Implement full Windows EXE compatibility, with the end goal to run Windows XP apps, Office 2000, and Undertale 5. Port the Squeak VM and Adobe Flash Player to natively run Scratch 0.1-2.0 beta builds on the OS 6. Make a full 64-bit port of the OS, and run it on a real laptop And last, but certainly not least: 7. Faithfully recreate Scratch OS 3.21 Technical Preview Build 9909.685-every single dialog, asset, window, feature-all perfectly recreated Number 7 has been the original goal since I started the rewrite, and was honestly my whole inspiration. I still hope to finish the OS in exactly 365 days (ISO & Source Code drop Sunday, March 14, 2027), so hopefully this reduced workload gives me more time to really put effort into these 7 main goals. 29% of the way there.