(press space to move to the next image) well needless to say i hit a roadblock. i had just kinda not worked on it for like a month, then i went to a camp thing so i had even less ways to work on it. i got back recently, and even though my interest in fnaf max modes and coding in general had been fading, i sorta had a massive resurgence and am now 10x more into fnaf max modes and am 5x more motivated to work on the game. it feels like my one issue is time and constraints, and scratch was kinda being annoying, so i switched development over to turbowarp, and decided to focus on the gamejolt version of the game im developing that will hopefully just be better to the scratch port in most ways. now, that dosent mean im not going to be releasing this on scratch, but the game is now being developed in widescreen and stuff, so expect a fully fledged gamejolt release first, because that will take more of my time and effort, and then i will try to fit it all into a scratch port so you guys can play it at school and stuff, and also because this series started on scratch. as an appology for how long its been taking and the scratch stuff, i am remaking the original supbar shift at larrys in a final directors cut to sort of fit in better with its sequel that will be a much higher quality standard than the first game. overall ive been kinda rambling in this update, but while ssal2 is still in the early stages of development, the final product will (hopefully) be worth the wait. thanks, and see you in the next update. also the true max mode might be in the top 10 of the mml lollll what monstrosity have i created
man this is gonna take a while