[GAME IN VERY, VERY, EARLY ALPHA. I JUST WANTED TO GET IT OUT] [ADS WILL BE REPORTED AND MEMES WILL BE REMOVED] [WARNING: I AM TERRIBLE AT CODING (not THAT terrible, just not good) and am just outright lazy] [this game will have everything changed about it by the time very 1.0 releases] pay 1000 RID to get 300 extra hp when starting https://scratch.mit.edu/projects/1273391032/ CONTROLS: arrow keys to move (WASD will be added by 1.0 but not on 1.0 I'm just to lazy to add rn and when i tried to add it it broke the movement) space to instantly stop moving if you run out of health you die q to dash (5s invisible cool down so only use it if you need to and you know its not cool down.) punching coming soon planned updates: we will add WASD, punching, character swapping, story mode, SAVES, bosses, aton of enemy's, LORE, entity discriptions, MONEY, and so on. all of this will be in-game by 1.0. probably not to complex I'm still a casual level coder but its n the wishlist along with catastrophe which will have LORE RELATED TO THIS GAME and will also be an 3v3. bye.
credits at end UPDATE LOG: V 0.5(the balancing update(ik steel duelist im working on it)): -now using more detailed update logs -hp sringe no heals 20 instead of 15 -remade score system now no losing score and score gained for eliminating enemys -laser damage from 5-19 to 5-9 -laser recharge from 1-3 seconds to 1-5 -delayed laser spawn time by 10 seconds V0.4.1(patch 2): emergency update to fix the srynige V 0.4(micro tansactions ahhhhhhhhhhhhh) added P2W, Hp srynge, slowed tri spawning, and made it so dash destroys pros and ,if you can hit them, tris. V 0.3.2(lazilly added triangles) yes what it says. they shoot at you because we needed bullets (dont worry the next 2 main updates will have ballancing and 0.5 will add steel duelist V 0.3.1(menu ahhhhhhhhh) yeah barely does anything yet I'll use this to add different charecters and money and game modes and other stuff. version count and popularity goal. V 0.3(orbs of more types of lasers) added side lasers. spawn at about 40 score added death areas. spawn at about 15 V 0.2.1(patch 1)added damage penaltys. lasers now despawn when hit. V 0.2(laser maze): added lasers. spawn at about 30 score. added dashing. use mouse to aim and q to dash. added score: 1 score every about a second V 0.1(alpha release): first version of the game. VERY EARLY DEVELOPEMENT. Credits: for Appel for Steel Duelist permissions (will be here by by 0.5) for Sheltzer permisions