[Triggers for species: Parasites, Mutation] The Zelpie. A small bioengineered parasite. They are highly aggressive. The far majority of the species are a part of a hivemind - coordinating attacks on other creatures. They start their life as a small "grub." This grub has about thirty minutes to find a host before it dies. Upon finding a host, they latch on with tiny fangs, and hijack the body's nervous system. They take the hosts mind over, and the host then begins to transform into a zelpie-like creature. However, two factions (subtypes) are separated from the main hivemind. These are "Guides" and "Watchers" Guides are more kind to the other life. While they still require a host, Guides don't take over the mind of the host. As well, all traits are beneficial to both parties. The Zelpie and the Host eventually will collaborate in various events. Watchers are rare. They tend to be more alert. As well, unlike the other two factions, they don't require a host to survive. They also do not have a central hive mind - they simply are individuals. Watchers have the most mutations of the three factions.
Zelpie Tokens: Scout (common) MYO: 1000 GP each. Guide MYO: Event exclusive. Watcher MYO: Can only be distributed by admins. Zelpie traits: Zelpies can adopt almost any form. The only requirement is: At least two pairs of gills (antennae like structures) on head, At least one pair of gills on tail, At least 3 eyes.