Magic flowers is essentially a bunch of kits playing wizards. Rules may vary; but here are the official directions. Feel free to put your own spin on it! There are several different "wands," each of which is a different flower. Note that your kit may use more than just these wands; get creative! The petals of a flower act as mana; once a kit runs out of petals for their spells, they need to get a new wand. Kits are allowed to pre-prepare sets of wands for "battle." Now, onto the flowers! Sunflowers are fire magic. Lilies are ice magic. Lilacs are wind magic. Tulips are nature magic Violets are water magic Dandelions are electric magic Orchids are arcane magic Hydrangeas are dark magic The game operates on an 8 element system. The matchups are in the project. If a super effective element is used, that kit will win. In the case both elements are neutral towards each other, flip a coin to see who wins. IRP the wins are decided by type matchups and the neutral matchups are determined by seeing which kit is covered in less petals. This can be a part of a bigger game involving kits pretending to have magic powers. Feel free to use this! OORP rules: If you use an unofficial flower, state what its element is please! Additionally, do not change that flower's element once you assign it; that may qualify as cheating. However, other people may use the same flower as you with a different element. This is a bit of an honor system, do not cheat even if I don't moderate this. There's really no point, as you get apt no matter what. Do not make unofficial types; the matchups were hard enough to determine to begin with. Ask the other roleplayer oorp if they want to play, and link the project! Its just polite. IRP rules: Every flower has one of 8 types, Fire, Dark, Nature, Electric, Wind, Ice, Water, and Arcane. Whoever's flower is the stronger type wins. If neither type is superior, the kit covered in less petals wins. When a flower is out of petals, discard it for a new one. You may be open to enemy spells during this, however.