arrow keys, z to sprint, x to dive ~ a maze of your lies, your Soul's Internal Nightmare ~ game may run weird on scratch, try turbowarp I guess I'm currently working on vB2.0.0 for the main project, for now you can play S.I.N.ema here
inspired by: "Nullscape" on Roblox "Grace" on Roblox "[PLACEHOLDER]" by @cannonBall908 (on Scratch) "Zenith Tower" on Roblox "Wega's Challenge: The Wegaverse" on Roblox Changelog (missing stuff) ---------------------------------------- WIP - vB2.0.0 - curses 7/3/26 - vB.5.1 - fixed a bug where most projectiles are 5 TIMES AS LARGE AS THEY ARE SUPPOSED TO BE 7/2/26 - vB.5.0 - 2 enemies, intermission sfx, also you move a bit faster now, +2 bgm tracks 7/1/26 - vB.4C.1 - hajnal was too loud it was lwk impossible to hear sfx so I made hajnal quieter ALSO PRIDE MONTH IS OVER :( 6/29/26 - vB.4C - FUNKY BACKGROUND!!!! also happy one month anniversary of sinema :) 6/29/26 - vB.4B.1 - modified selection logic so that godfather appears at level 3 instead of when you get at least one square and at least one circle, decreased duration of dive, fixed a bug where if you dived while not moving then the dive would never end, fixed a bug where if you stop the project mid-dive then weird things would happen 6/18/26 - vB.4.0 - added the dive movement ability 6/17/26 - vB.3.3 - added a system making it so that certain enemies cannot be cloned in greed, like gleam and dozer, to avoid bugs/prevent unfair scenarios 6/15/26 - vB.3.2 - swapped out some sfx for sounds that fit better 6/15/26 - vB.3.1 - more sfx...??? 6/14/26 - vB.3.0 - sfx. also, we have a real thumbnail now 6/13/26 - vB.2.1 - fixed bug where bgm does not fade out properly when you die 6/13/26 - vB.2.0 - bgm 6/12/26 - vB.1.0 - Made game easier... and a few more balance changes 5/29/26 - vB.0.0 - Released!!!!!!!!! -------------------------------{=+'~'+=}------------------------------- comment raxd on my profile for 0.61355 follows hi tags :0 project is not permanent, the original one will come back once the update is done