AUTOCREDIT *DO NOT REMOVE*: Thanks to @TheBigMstone2018 for the Original Project, and the assets are from @bschlipp02, @Jon5432, @WashingtonMetroFan, EG881 and the G1DP of Skyscrapersim. Let's see what a lift project looks like with the combination of a 2-car bank and a "@Jon5432 style" Lift-Sim touch up with stairs and a cab view. So I created this project to test that out as opposed for another step into creating the lifts for the Diamond Hills Mall lift tour. Click the buttons, go in and out by clicking either one of the lift cars or the stage, and basically use them like real elevators/lifts. Use the arrows inside the elevators/lifts to change cab angles. Click the stairs icon outside the elevators/lifts to switch to stairs, and use "ENTER" to enter the stairs. Then, use the arrows to go up or down. To exit the stairs, hit the "EXIT" button, and then press the elevator icon to return to the elevators/lifts.
*SCROLL DOWN FOR MORE INFO & CREDITS* 3-BANK PROJECT: https://scratch.mit.edu/projects/1323070517/ 4-BANK PROJECT: NOTE: This is a demo project. Anybody can feel free to remix this project and test with a different brand. This demonstration is using 2 late 90's Dover Oildraulics w/ Impulse fixtures and DMC-I logic, loud fans but epic submersible motors. They serve a floor lower than the other 2 banks I've experimented with, but these 2 have center opening doors and brass panels. I also eliminated some flaws in the call system. You might notice a theme I've made with the traction mid-rise and high-rise banks, and this bank being a low-rise hydraulic lobby bank. I've put in so much effort to this project, so PLEASE give me credit for this project if you're remixing this! CREDITS: EscalatorGeek881 - Dover Impulse fixtures Gooper1 Data Pack and EG881 assets are used in this project. - Up motor for car A - Up motor for car B - Down motor for both cars - Stairs footsteps sound and indicator bases for both outside lobby hall lantern/indicator combos - Intro music (Instrumental "Fireflies" by Owl City)