i had gemini generate the shader code for the fog cause i dont know wgsl well enough to do that, i only know rust rn. another pic inside i feel like every engine has to try out atleast one voxel scene so im working to make a basic scene with grass blocks and stuff like that
Also if anyone has ideas for me to implement i can do that Added: (Very very very basic lighting lol) FBX models Triangulation for FBX models UV seam generation (so i can still use index rendering) Semi-implemented vertex normals Minor and various other additions