USE TURBOWARP IF LAGGING! Feel free to modify the existing map with the editor, this feature will be removed in 1.0 (if the game does get updated until then lol) More time worlds, time trials, and gears coming soon! (Maybe even skill trees :O) There are currently two gear categories: AUGMENT - Main PIVOT - Secondary WASD can also be used as ← ↑ → ↓ ---SIMPLE CONTROLS (if you don't want to read allat)--- A/D - Move W or SPACE- Upward movement (Can be used in ladders or walls) S - Downward movement (brief burst of speed, drop-down if on thin ground) [bonus speed if used at a ledge] E or LeftClick - AUGMENT GEAR Q - PIVOT GEAR F - Interact (Can be used while touching blue orbs to enter or leave time trials, and to interact with NPCs) V - Reset time trial R - Switch gears (R + 1 = Augment switch, R + 2 = Pivot switch. On ground only) ---IN-DEPTH CONTROLS--- A/D - Move (Builds momentum bar) SPACE or W - Jump SPACE or W (While facing wal) - Wallbounce (If at highspeeds, transfer some of it upwards. Can only be used if not falling too much) SPACE (While near ladder) - Climb (Let go to climbboost) S - Powerslide (Brief burst of speed, jumping out of it retains 85% of speed. If you powerslide off a ledge you will gain a speed bonus. Stack ledge powerslides to gain a lot of speed!) S (While on thin ground) - Drop-down E or LeftClick - Grapple (Speed burst to mouse's direction, can only be used if mouse touching something, recommended to use mid-air due to no friction) [BOUGHT FROM MAX] [AUGMENT] E or LeftClick - Attach Bungee (Anchors you to your last mouse position as long as you hold E down. Use it to swing and transfer 90% of speed with its elastic properties. Jump while bungee is attached to bungeeboost, basically a double jump) [BOUGHT FROM WADE] [AUGMENT] Q - Slam (Slam down and propel up after hitting the ground if you are holding Q, bigger boost upwards depending on your horizontal speed. -12 HP on land) [EARNED FROM CHLOE] [PIVOT] F (while touching time trial/blue orb) - Enter time trial F (while touching time trial/blue orb) - Leave time trial V - Reset time trial R - Switch gears (R + 1 = Augment switch, R + 2 = Pivot switch. On ground only) 0 - EDITOR (Use # keys to switch between tiles [PLAYTEST EXCLUSIVE] 9 - UNLOCK ALL GEARS (including test gears) [PLAYTEST EXCLUSIVE] --TEST GEARS-- DASHER (Pivot) - Use Q to dash at WASD direction CHARGER (Augment) - Hold E to charge forwards. Jump while charging to long-jump. If you continue charging after passing a ledge, you will glide briefly. Uses HP as fuel (Long-jumping uses extra HP, depending on speed and how long you have been charging for). O - STATS ---THINGS TO NOTE--- GRAPPLER AND WALLBOUNCE AMMOS RESET ONCE ON GROUND TRIALS ARE EASIER WITH AUGMENT GEAR (grappler for example) YOU HAVE TWO WALLBOUNCE AMMO, BUT CAN USE MORE THAN ONE IN A WALL BIGGER MOMENTUM BAR = FASTER RUN + STRONGER BASE WALLBOUNCE WARNING!! In case you aren't able to perform something, it might be because certain keyboard clutters like WAS or SDE don't get registered in cheap keyboards! Which is why sometimes when you try to combine actions to perform a tech, it might only work on one direction (due to it not being a clutter, like ASE), unless you have a better keyboard, or instead of pressing E you use Left click. ---CREDITS--- Heavily inspired by Parkour Reborn Alpha (duh) Sort of sequel to my previous game; cube parkour. Thanks again for for a the running animation! Thanks for Griffpatch's Tile Scrolling Platformer tutorial! Thank you so much for your amazing dialogue engine! It saved me so much time!