SAVING LEVELS: levels will not save yet DRAGGING TILES / DRAGGING BACKDROP: use your mouse pointer to click and drag on the backdrop to look around, click and drag on level pieces to move them around ZOOMING IN AND OUT: Use the scroll wheel or scroll with 2 fingers to zoom in and out, if needed, m key to zoom out and n key to zoom in MOVEMENT: Left and right arrow keys to walk B to jump/fly (I believe I can fly) LEVEL EDITOR CONTROLS: R to rotate any tile you are hovering over X to delete any tile you are hovering over V to change tile you are hovering over to a different variation, including colour change D while dragging to duplicate any asset you are hovering over SPAWNING NEW TILE: 1 key and P key to spawn big pink block 1 key and Y key to spawn big yellow block 2 key and P key to spawn pink platform block 2 key and Y key to spawn yellow platform block 3 key and P key to spawn pink rectangle block 3 key and Y key to spawn yellow rectangle block LOG: 06/20/2026 release date! 06/21/2026 wall collisions, jumping/flying, and moving added 06/22/2026 storyline now made 06/26/2026 level editor and control changes 06/26/2026 upgraded level editor and control changes
CREDITS / NOTES This will soon turn into a new game called MouseTrap and I think the name kind of speaks for itself. This is a new Griffpatch Academy build, and I'm super excited. As someone I can think of would say: "Lets get scratching!" Thanks to @griffpatch for the assets as well as the coding tutorial STORY NOTES: -pip leaves for a few days -comes back to see her town overrun with traps -rat inventor hates mouses wants to get rid of them -pip is soon the only one who's not caught and didn't flee