WASD (abilities successfully critting will be highlighted in red) Q - Roar Will Roar a loud scream that makes your next hit a crit for 6 seconds (disables dashing) E - Mace Will swing your Mace which stuns for 3s, 5s plus extra knockback on crit (1/5 chance to crit if roar isn't active) R - Dash Shortly charges forward, being unable to turn, also does small knockback, larger knockback and 2s stun on crit (1/10 chance to crit, Roar disables ability)
Unused Abilities/Passives Protective Armor - Royal Guard Takes 2/3 damage (rounded up) from DIRECT DAMAGE (Status effect damage like poison aren't affected by this passive) Higher Level - Royal Guard has 20 more hp (120 total) Teamwork - Roar will grant extra crit chance (2/5 for both abilities) to other Royal Guard around them Crash - If Guest 1337 and Royal Guard dash into each other, both would take 10 damage and be ragdolled