This is my proposal to give TTG its own OST. Upon first seeing the game, I immediately resonated with the way the world was presented. As a result, I felt the need to contribute to the game in a big way. I hope this soundtrack helps your game stand out some more among the rest if you decide to use any of the tracks. I may make some more for the future acts if this turns out well. Work in progress; more music may appear over time, depending on what I see appear in-game. I'm not a part of the development process, so I can only guess what kind of music is needed. Feel free to suggest or draw some cover art ideas while things happen. Scroll down for more information regarding each track. Asterisks (*) indicate the track doesn't yet have a purpose (it doesn't take the role of an existing v0.35 track). That means you can put it wherever you think it fits best! Mooco - The Tiny Town Game Soundtrack Tracks are presented in no particular order. # New Home [incomplete] Ambient track for wandering The Tiny Town. I'm going to think more on this one before I work something out. # Cornflakes (The Tustle Bustle)* The main melody encapsulates the wacky vibe I get when I see Tustle about. This music might not be useful unless there is a future encounter involving him. I could imagine Tony finding Tustle at home, hosting a party with this music bumping (dance minigame mayhaps?). On a related note, I may compose simple loops for every NPC's home if that sounds interesting. # Snooper* You shouldn't be in there. # Restitution* I'm thinking this one could loop over the Act select screen. This track introduces the player to the core motif of the soundtrack to non-diagetically tie important moments together. Listen for the motif playing in other tracks. If you didn't notice, Snooper had already done just that. # Turf War Ball Park replacement track (Josh Boss-Battle). I think it nicely fits Josh's aggressive attitude. Might be a bit bland, so I'll make some changes if I think of anything. # Remember The Abyss replacement track (death/revival sequence). Creatively in sync with the animation that plays upon failure. Less melodic in favor of a reverberated playground soundscape to play into the whole "remember what happened" idea. # First Responder [incomplete] Hoe Down replacement track (Sally Boss-Battle). Haven't had an idea for this one yet. # Last Breath* This track is a short, melancholy loop featuring that little motif again. It's a bit sinister. Maybe some kind of bad ending or game over screen can play this one. # Feral* Tony's had enough. # SFX Bonus! Hidden in the project are a couple new sound effects to further integrate with the soundtrack. Because some characters have their own music, I tweaked a sample of said music into a voice blip, as I thought it'd be a charming idea if they were technically singing their own themes. Tony has a new voice blip, assuming he'll ever speak in future updates. Tustle has a new voice blip and jingle for his shop door.