Tell me in the comments what you guys want to be added to this, I’m very open to suggestions for my game! —————————————— GAME RULES: Use arrow keys or the joystick to move Rajma through the maze. Gerson Boom will spawn somewhere in a 800 long radius around you. He will chase you around, but he is pretty easy to juke.
Music is Sunset of Seven Suns by Toby Fox. All code made by me, maze sprite from mazegenerator.net, and indian guy from the depths of Google. (Don't worry, it’s animated by me so it’s original.) --------------------------------- DEVLOG: 0.x = update / hotfix x.0 = collab / big update version 1.0: added maze, indian guy, and Sunset of Seven Suns music. version 1.1: added gerson boom enemy that chases you, and if you touch it, you lose. (credits to Toby Fox for sprite) (credits to @baler- for idea) verson 1.2: improved gerson physics. (credits to Toby Fox for version sound) version 1.3: Added mobile support (credits to @DefaultoBoi for the idea) version 1.4: The Indian guy is named Rajma now! Plus more improving of Gerson’s physics version 1.5: added mobile/pc version 1.6 added block placing for pc! also temporarily removed gerson because he is too buggy version 1.7 removed block placing (its still kinda in beta) and also made the screen vision get brighter the closer you are to the exit version 1.8 added Danny the Dinosaur! Im planning to add textboxes soon and mabye you can have a lil' chat with danny. Also readded gerson for funsies. (If anyone knows how to fix him, let me know.) version 1.9 FINALLY FIXED GERSON HOLYYYY (but now i have to paste something 120 times now fahh (dont worry im confused too) ) version 1.10 wow double digits, I added test features for myself and also changed the hitbox. version 1.11 WAIT THERES TWO GERSONS????? sike im adding a secret new enemt free robux if you can guess who it is version 1.12 the screen gets more green the closer gerson is as an indicator! version 1.13 added campfire for the design studio! version 1.14 updated lose trigger + added Neverending Night music by Toby Fox as dynamic sound.