Use the arrow keys to move. X button shoots. Z button for slower movement and more focused fire. Good for control. ***If you really want to skip boss phases, press space. It sets the boss health to 0. As of now, nothing happens after the final boss phase. Doubt that will ever change. The difference between this one and the original? Well, there's an enemy phase right before the boss actually appears now, with enemies that burst with bullets before disappearing. It's quite fun. Being an unoriginal dude I decided to remix my own project, and present it to the multi-media class with many changes. Now, the original was never finshed and neither will this one be. All I'm borrowing is the general scripts for boss and player.
Credits to @xXCornDogsXx for the original, I could not have made this without his base. Comment your score! Deaths and points. New Features: ~Title Screen ~Enemy Phase before boss ~Scoring system: Points for killing enemies (15 each) Collecting bullets after the boss phase (1pt per bullet) Graze, touching the bullet without hitting your ship Dying, (-100 points) Timer bonus (10 pts per second, but 500 if boss health is full after timer ends) If I were willing to put in the effort, I would have tried to make this in pen. As it is, I'm simply doing something I know how to already for a class competition thing. Don't really care, rather put out a good game than spend time on something pointless. As it is, I added a title, enemy phase, and a bit of balancing compared to the original.