This project defaults to mobile controls (joystick to move and button to dash, the button takes one click to activate before you can use it). The keyboard controls can be activated by pressing K. Keyboard controls are WASD or Arrow Keys to move and space to dash. I actually just added WASD support to this prototype lol Alright here you go. I have changed all the animation code completely, added some comments to explain the code, and added a stop to the game when the player health reaches zero, letting you start over by pressing space or the joystick button. Cool. It would be nice to see a fully animated Guy, which would require like five animations (walk up, walk down, walk up right, walk down right, walk right) and then I already have the sprite turning around for walking left. No hurry though. Please note that basically all the code is handled by broadcasts on a frame-by-frame basis, like @griffpatch's Appel (or really any of his games probably). Me: "no hurry." Later: "how long will this take" XD sorry I can get impatient!!! Animation takes a while, I know that
I'm having fun so far! Thanks to @Meowchow107 for working with me on this project. Honestly dunno where the music came from go look at the project I remixed this off of lol He said garten of banban for some music dunno what that is Also this project is mobile friendly in case you hadn't noticed. I expect you would have because the thing defaults to mobile controls