Controls: Up Arrow - Look Up/ Select Up. Down Arrow - Look Down/ Select Down. Left Arrow - Move Left/ Select Left. Right Arrow - Move Right/ Select Right. Z Key - Jump. X Key - Insta Charge Spindash. C Key - Insta Charge Peelout. Down arrow + Z Key - Spindash. Up arrow + Z Key - Peel out. Space - Skip Cutscene ------------------------------------ (As Tails): Press Z while jumping to fly. (As Knuckles): Press Z while jumping to glide. ------------------------------------ 1 Key - Debug Mode (In Game). 2 key - Enable/Disable Flying (in Debug Mode). 3 key - Shows the games thumbnail. 0 key - Shuts the whole game down (like pressing the stop button on a project. space key - confirm/ restart game after 0 key press. Enter Key - confirm.
Notes (stuff you'll see on every build): Version: 071A This build was posted by @16BitEra Still has bugs that need fixing. Bug reporting is encouraged and is supported. This build was intended for release during Sonic Scratch Expo '26. Please do not take assets from Sonic Catalyst or Sonic Catalyst Rerun, as they are for their respective games ONLY. General Credits: Team Sonic Catalyst: https://scratch.mit.edu/studios/35485903 Powered by Classic Sonic Engine (CSE): Spriters Resource for placeholders. Sonic Team Sega Specific Credits: : Tile System. : Background System and HUD system. for Sonic Catalyst & Sonic Catalyst Re-run. for description template. Changelog: Menu removed as it is planned to be remade using 's Menu Engine. HUD system completely redone by The player can now get hit. Invincibility frames implemented. New Player Sprites for Sonic have been implemented. Level boundaries have finally been fixed so that the whole level can be explored. Spikes have been "implemented", though there is no collision on the sides of the object. Known Bugs: The hit animation does not display properly. Camera boundaries visually freak out near the end of the demo zone. The player can fall off the zone.