Long story short… me and Eian are making a game called “Wasteland Trouble” with a V2 since we made one and well it wasn’t great… so we rethought and made a new version of that game! This game’s mechanics is fully based on ‘Cuphead’ with a few tweaks and some new UI | \/ \/ \/ SCROLL FOR CONTEXT \/ \/ \/ | to understand the concepts… 1ST PAGE: this is the 2nd boss fight of the game with the player being MateoSGG (or can be EianSRR) and the enemy being Mecha Royce and the BG is located at ROIS LAB which is where the Mecha Royce was made and came out of 2ND PAGE: this is the third phase of the # boss of the game… it shows two players and one enemy, two of those players being MateoSGG and EianSRR, Eian is parrying a pink projectile while Mateo is shooting at the enemy, which the enemy is David… the bg is located at the top of a building with the sky and foreground still not created/thought of… 3RD PAGE: it’s just the start screen of the game… might change though… 4TH PAGE: it’s showcasing on how reviving other players work…’when a player dies you must parry them in time to revive them… 5TH PAGE: it shows an unused animation for MateoSGG for his scared animation… might not be a final decision, but is still in the unused files 6TH PAGE: the last page shows the same boss in page 1 but in their 3rd Phase, the player is a scrapped character that was gonna be implemented but was scrapped since 2 players fit the game at most… ( he was the one that created Mecha Royce lol) the BG is located inside one of the buildings…
Studio MDHR for music… MateoSGG Games…