Read me (for those who want to use this engine): Well after 4 years, here are 4 versions of fireteam, they contain the game at different stages sort of. Version "ws2" was the most graphically impressive, but version "m1-t" is more technically advanced. None of them were finished. The engine itself is my most advanced sprite engine yet, it has all sorts of features and really pushed the limits of scratch, its also very fast so you dont have to worry about performance issues. noted as: FPSE Okay, so the engine itself is quite archaic, but try taking apart the engine and figuring out what it does, theres a system called render modules that allows you to define behavior like an ECS, which makes entity performance extremely fast with no wasted checks. I dont really want to explain all the nuances though since this was done like a year ago. But if anyone wants me to try to piece the raw engine, ill do my best. Just let me know. I will also try to put more of my work here, for yall to check out. This project will not run on scratch, it has specialized plugins Also, yes i will be continuing fireteam, not in scratch anymore though Anyways...go crazy, try to push the game farther than i could
Free for use however you like, all i ask is credit. - Radix sort by @ChromeCat So many people. I attribute alot of help and support from D7, alot of the art style was built upon and used from battlezone 3 by ringneck333 which he sent me (this is a combination of fireteam and battlezone 3 art) Yeah not the most riveting post for like the brainchild of my entire scratch career, but i want the results to speak louder than words.