Just two drawings for now to give a kind of visual representation of some of my ideas. I'll work on the main weapon concept drafts next, as well as some more robotic scuttlers too. click to progress
if you have any music suggestions, lmk some game feature ideas: i think it would be cool if each level you beat, the scientist doctor guy gave you a choice between two upgrades/unlocks. example: you just beat level one so now you choose between an upgrade for your arm that lets you rock dash forwards into an enemy, knocking them back and damaging them, or a shield upgrade or smth. I think there should be two main weapons you receive fairly early, a laser/plasma revolver thing, and the flamethrower. question is, are these two different weapons, or just one weapon with two modes? I like the idea of a laser revolver that's handgun size, and then a flamethrower more akin to an assault rifle in size, but I also like the idea of a bulkier revolver with either two barrels or one main barrel and a slightly lower flamethrower attachment. some upgrade ideas I have: - the obvious ammo and hp amount increases - a rocket dash for the robo arm so you can charge into enemies - a shield upgrade for the robo arm that would protect you from ranged attacks when triggered - a taser punch upgrade for the robo arm that stuns the enemy it contacts - revolver upgrade that either allows full-auto, or a spread attack - flamethrower upgrade that gives it knockback or something idk