A Micro-Organism Fighting/Hunting Emulator! [Turbo mode reccomended] #games #all #art UPDATE: Version 1.0.1! Now spawn randomly, rather than in the same location. a toggle will be added in a future update Removed Notification COLOUR PERSONALITIES: BLUE: Blue like to stay together in large packs to increase chance of survival. they also have a high base speed. RED: Red spread out and take lots of territory, regularly avoiding their prey, and are not versatile when attacked. this makes die of first usually. GREEN: Green are tanky, and slow, and don't have a high intelligence, since they usually move straight into bunches of Red. They do survive pretty easily because of their quick maneuvering, and are usually last. Blue Eats Red, Red Eats Green, and Green Eats Blue, so it's pretty balanced. Only one species survives in the end, and they also eventually die out because they have no food.
HOW IT WORKS: HUNTING: When a creature is more than 100 pixels away from it's target, it will move around, looking for it. if it is in a range of 100 pixels, it will follow that creature. if being followed by a predator, it will run. REPOPULATION: once it has eaten, it will do mitosis, after exactly one second. this process takes .2 seconds.Mitosis can also happen randomly, but this process costs more energy, and happens less often each creature will die after a 60-90 second range. this timer does not reset after eating. Once a creature is too small, it will die. same with oversize. INDICATORS: Indicators of a creature being eaten, dying, or doing Mitosis , are indicated via sound effects. the chomp effect means a creature has eaten, a bell toll effect means creature has died, and crunch effects means a creature has done mitosis. there are pitch indicators too. a high pitch means blue, normal means red, and low means green.