Welcome to knock out! a indevopment demo of punchout adding 4 new fighters replacing the main 4 of the og minor circut, along with a new ost for those fights Note: All fights outside of minor are playable but are not altered, minus 1 which was just a bit of looking how to do a few attacks added Note 2: Macs last stand is not added and likely will not for a while, plan was for it to just be the 4 in the minor circut, but due to removing von kaiser game will just bug sometimes, forcing a restart. ==CONTROLS== O/P | Z/X: Punch (Left/Right) W + O/P | Up + Z/X : Highpunch (Left/Right) I | C: Star punch A/D | Left/Right: Dodge (Left/Right) Hold W/Up: Block (faster than dodging/ducking) S | Down: Duck Hold 1 or 2 to lower or raise the music volume. You can also change the SFX volume with 3 and 4. ==HOW TO PLAY/RULES== - In this game you can punch the opponent in their idle stance by simply attacking where their guard is not. - The opponent will frequently attempt to punch you, so block the punch or dodge out of the way. Some punches cannot be blocked, and others can only be dodged one or two ways, so watch out for those. - Punching after an opponent misses their punch will result in the opponent being stunned. You can pummel them easily for a short while. - If you hit the opponent during a taunt, or their windup for a punch with good timing, you will recieve a star. - You can use your stars to unleash a star uppercut and deal massive damage to the opponent! Be aware, though, that some fighters have the ability to dodge or block your starpunch, so use them sparingly. - When you get the opponent's health down to 0, they will fall to the mat. While they try to get up, you can punch to heal a bit of health, and star uppercuts will heal a lot. - If you somehow get knocked down, push your punch keys rapidly to get up. - If you or your opponent do not get up before the count of 10, they will be KO'd and the one still standing would win. - If you or your opponent just happen to be knocked down 3 times in one round, they will be TKO'd. - If you go all the way through 3 rounds, and nobody has won yet, the match will go into decision, and Mario will award the victory to whoever did better
Fighter bios (Tips are mentioned for fighters here) _________ Minor Circut Fighter 1: Baker Win Loss Ratio: 1-15 (0 KO) Tip: One of the easiest fights in the game, but punching him mid special attack can instantly KO Him Fighter 2: Mr Z's Win Loss Ratio: 23-12 (14 KO) Tip: While hitting pretty strong, hes very frail and gives you a lot of punishment punch him in the face when not attacking as it can help you alot Fighter 3: Heavy Hitter Win/Loss Ratio 5-11 (4KO) Tip: Dont dodge His punches, they give you 1 hit max meaning there is 0 reason to do so, instead counter them to get a star, Along with that Do not worry about how much health he has, 1 knock down means its over for him! Fighter 4: Shining Sun Win/Loss Ratio 3-0 (3KO) Tip: Take advantage of his first phase being pretty similar to his original fighter and save up stars, when doing his normal rush (which he always does in his second knock down) Punch him before throwing a punch to instantly knock him down, Hitting him during his healing move (the one where he stays closest to you during his third phase) will prevent the heal and give you a star. along with that none of his attacks hit from the left so you can always dodge left.