Please double-click the flag, otherwise glitches might occur. --DISCLAIMER: If you have epilepsy, DON'T turn on the Rainbow Trail mechanic.-- The game is simple: you cannot go down, and you want to not hit enemies. Ez right? Oh yeah, and the wall is sentient and wants to destroy you, so don't touch that either. trolololol :))) A+D/Left+right keys to move. Avoid everything. Every time a spawn happens, there's a 97% chance that it's an enemy, 95% if you're playing on Easy mode, and a 3% chance that it's a power-up orb, 5% if you're playing on Easy mode also. If you touch a power-up orb, 5 lasers will shoot out of your ball and travel vertically towards the top edge, 7 lasers if you're playing on Easy mode (How many times am I going to have to say this???). The lasers can be used to defeat any enemy type except the Alpha. Enemy Power Log Entry 1 - Normal Enemy The Normal enemy type moves in a straight line, and it's very small. Can be dodged easily. Entry 2: Pointer The Pointer type spawns at the top and moves towards you in a straight line. It's a little hard to dodge, but should be okay for seasoned players. Entry 3: XBlade The XBlade type is practically like a vertical, enemy Wave. Moves either left or right, changing direction whenever it hits a wall. Entry 4: Alpha The Alpha boss type can shoot spikes at you, attack by rushing toward you, and takes longer to disappear than the other enemies. Appears every 80 enemies, 60 if you're playing on Easy mode. (How much more can I take of this?) -o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o-o- If you want, try your hand at the world record, and love and favourite if you like the game! OK, bye for real now.
#game #games #fun #art #fight #dodge Credit to ME for everything in this game. Update Log: v1 - Original version. v2 - Added Alpha enemy type. v3 - Adjusted Alpha spawn time from 60 enemies to 50 enemies, added power-up orbs, and added the ball trail. v3.5 - Added Easy mode, with major changes to Normal mode, like higher power-up orb spawn chance, more lasers appearing when you touch the power-up orbs, and longer enemy spawn time, added Rainbow Trail mechanic, where your orb trail changes color forever until you crash.