Gouraud shading is a 3D rendering technique where you fill a triangle given its 3 vertex colors using a linear gradient. This project does exactly that. This Gouraud shading method makes use of RGB colors instead of HSV colors. Here is how it works: R -> 0-255 G -> 0-255 B -> 0-255 R represents red, G represents green, and B represents blue. Examples: RGB(255,255,255) -> Black (Red+Green+Blue) RGB(255,0,0) -> Red RGB(0,255,0) -> Green RGB(0,0,255) -> Blue RGB(128,128,128) -> Grey RGB(255, 255, 0) -> Yellow (red + green)