Hello, everyone! It's been a long time, isn't it? I ask myself that same question, since I had left the game paused for three months without any updates. Now, after all that time, I am happy to announce that Madness Retribution has started development and a demo will be released to Itch and PenguinMod! (PenguinMod's demo will only be released if it is small enough to fit the first two levels, else it will not be released there.). As I've said in the project description, updates will be shared both here and in the devlog for the Itch page. I also have a early draft for the story of the game based on the context of the original inspiration, SiftHeads. You play as Vinlad, an agent for the 1337 Crew in pre-Madness Nevada, killing everything that they tell you to kill. Will follow basically the same gameplay but with tweaks to the story to make it more accurate to the Madness Combat timeline. So, with all that said, it's time to get working and I'll update you guys as I go on with the demo. @GlagglelandPosting Read the Itch devlog at https://glagglelandpostingscratch.itch.io/madness-retribution/devlog/1593266/its-been-a-long-time-isnt-it