EnCrypt testing v0.1 pleaes open in turbowarp in the meantime, im fixing bugs to test out, use the key [Q]. Gameplay has not been implemented; only the framework no need for feedback; still testing some code out 1. Tables have been created, and are readable/writeable 2. Sprite rendering is working if you have any questions about what actually even is here right now, just check the code for yourself. last update; July 25 2026
0.0.5-bugfix (August1,2026) - Fixed an issue where Slots don't load on Scratch, or when "Remove Miscellaneous Limits" on Turbowarp was disabled. 0.0.5 (July31,2026) - Slots have finally been implemented!!! - This is what I've been waiting so much for, and now I've finished the proper calculations! - Rolls on the To-Do isn't complete, however. 0.0.4 (July26,2026) - A lot of things. - According to Zipf's Law, 20% of things contribute to 80% of its existence. this is that 20%. 0.0.3 (July25,2026) - Properly implemented the other instances of the Stage data, this is starting to actually look like actual clashing (now, a temporary way of determining winners, and effects of such will have to be done...) 0.0.2 (July24,2026) - Added the existence of "Stage" data, and properly implemented the interpolation of x position (THE TABLE FUNCTIONS WORKED IT WORKED I KNEW IT WOULD WORK PERFECTLY) - Literally only 3 lists exist, and they can all collectively store so many values 0.0.1 (July23,2026) - For every Character row, add a "Stage Character" row. - Added "Find" and "Unwrap" for table functions 0.0.0 (July19,2026) - Basic stamping system - Readable/manipulatable tables