WASDQERF to move camera Arrow keys to move player. Inverse instantiation! So far, when drawing recursive tilemaps, the curl went inward. That's because every time I drew a tilemap, I checked which tilemaps extended from it. Using this new function, I get some tilemap, and then draw the tilemap that *could* instantiate it - effectively reversing the process But thats only half the story ;) -thorne v5.5