You can learn the main controls from the game, but read here if you get confused. Left & right arrow keys move you left & right. // Note: there is momentum, so you'll have to hold down the key for a moment until the wold is fully heading in that direction Up arrow or the "z" key lets you jump. // Note: The longer you hold down the button, the higher the jump. If you jump while moving into a wall {meaning you have to be holding left or right based on where the wall is relative to you} Hold x to run Note: once again, it will take you running forward for a second or two to reach maximum overdrive Space bar lets you use your wings if they have colour Note: Get colour in your wings by, first of all getting the wings, & secondly touching the blue spirals of magic. *If your wings are blue, use space to gain an extra jump/shoot whatever's below you. *If your wings are orange, use space to shoot whatever's in front of the wolf, but it will send you flying backwards. It's great for if you messed up a jump & need to turn around midair ~~ dev tools ~~ press "h" for a second, then hold down "j" = refill your health {a visual will indicate if it worked, even if you're at full health} e = remove black borders {may have to be pressed more than once to work q = dev controls off/on wasd = move camera around {you can even leave the wolf, & come back & he'll be exactly where you left him} space + wasd = move camera around slowly arrow keys = move wolf around freely without the boundaries of hitboxes r = start the game from wherever you're at, regardless of whether the project has been stopped or not {if you die & press r, you'll be invisible} Note: if you gain momentum, go into dev mode, move the wolf, & then exit dev mode, the wolf will keep that momentum. So you could gain running speed, enter dev mode, move the wolf, & shoot him out somewhere else!
Yet another unfinished project, I think I pushed Scratch a little too far ^^; I actually plan on finishing it in Unity & am currently working on that. All rights, aside from some of the sound effects, belong to me. All drawings, scripting, & music were made by me. If you have any questions, feel free to ask ^-^ There's not actually any real objective in the game yet, I never made the collectibles >.> But if you wanna play around with the dev tools, scroll to the bottom of the instructions.