── ⋅ ── Clan Ranks Guide Every cat within a clan has a role to play. Some teach, some heal, some lead, and others simply keep their clan alive through everyday acts of courage. While every rank carries different responsibilities, each one is equally important to the survival of the clan. This guide explains what every rank does both in-roleplay (IRP) and out-of-roleplay (OORP). ── ⋅ ── Kit IRP Responsibilities - Kits are the youngest members of the clan. They spend their days learning about the world through play, stories, and observation while remaining under the care of their parents and the nursery. OORP Responsibilities • Do not force your kit to mature too quickly. • Kits may not leave camp. ── ⋅ ── Apprentice IRP Responsibilities - Apprentices begin learning what it means to become a full warrior. - Under the guidance of a mentor, they learn: • Use of their blessing • Hunting • Combat • Territory • Clan traditions • Craftsmanship • Survival • Respect for their clan and the Four - Apprentices are expected to make mistakes. Learning is their purpose. OORP Responsibilities • Allow your character to grow naturally rather than becoming instantly skilled. • No schedule, but the 5 required threads must be completed by your characters 16th moon, or their ceremony will be postponed. • You have 6 weeks to complete (10 responses total) 5 required roleplay threads. • Life happens, so if a mentor or apprentice becomes inactive, assignments can always be adjusted. ── ⋅ ── Warrior IRP Responsibilities - Warriors are the backbone of every clan. - Their duties include: • Hunting • Border patrols • Defending the clan • Maintaining camp • Training apprentices • Helping during disasters • Assisting elders, kits, and medics - Most clan decisions rely heavily upon the warriors carrying them out. OORP Responsibilities • Participate in roleplay. • Be welcoming to newer roleplayers. • Remember that not every thread must involve fighting or a crazy discovery or revealing secrets or a crazy backstory. ── ⋅ ── Queen + Permanent Queen IRP Responsibilities - Queens are cats who are expecting or raising kits OR cats who would prefer to permanently become a queen to care for kits full time. - Their responsibilities include: • Caring for kits • Teaching basic clan customs and manners • Watching over the nursery • Sharing stories and traditions • Helping socialize young kits • Supporting other queens when needed - Although queens usually remain within or near camp, they may still choose to hunt, patrol, or assist with lighter duties once they feel ready. - Every queen is different, and how quickly they return to their previous responsibilities depends on both their own comfort and the needs of the clan. - Queens are highly respected, as they are responsible for raising the next generation of warriors. OORP Responsibilities • Playing a queen doesn't mean your character has to stay in the nursery every thread. • Help new roleplayers who are playing kits feel included. • Remember that queens are still individuals with their own personalities, friendships, and goals beyond parenthood. ── ⋅ ── Medic IRP Responsibilities - Medics are responsible for the physical and spiritual health of the clan. - Their duties include: • Treating injuries • Diagnosing illnesses • Gathering herbs • Maintaining herb stores • Training future medics • Advising the leader • Interpreting signs from the Four when necessary • Caring for queens, elders, kits, and injured warriors - Medics often know more about herbs, wildlife, and natural history than any other cat. - Although they rarely fight, they remain respected members of the clan. OORP Responsibilities • Medics are expected to remain reasonably active. • Respond to injured characters when possible. • Roleplay treatments realistically. • A medic does **not** need to be available every day, but they should communicate if they'll be inactive for an extended period. ── ⋅ ── Medic Apprentice IRP Responsibilities - Medic apprentices learn everything their mentor knows. - They gather herbs, observe treatments, organize supplies, and gradually learn how to care for an entire clan. OORP Responsibilities • Participate in herb gathering and treatment roleplays. • Learn from your mentor. • Help when appropriate. ── ⋅ ── Envoy IRP Responsibilities - Envoys are the official messengers and diplomats of their clan. - Unlike ordinary warriors, envoys are welcomed into every clan's territory while performing their duties. - Their responsibilities include: • Delivering important messages • Maintaining relationships between clans • Observing current events • Reporting information back home • Helping resolve disputes peacefully • Representing their clan respectfully - Typically, each envoy spends time visiting another clan at least once each moon, though they may travel more often if needed. Some visits last several days, while others are simply brief exchanges.
OORP Responsibilities • Envoys connect the clans. • Communicate important roleplay information. • Create opportunities for diplomacy. • Help keep the world feeling connected. • Envoys are not spies unless the story naturally leads there. • You should be okay with roleplaying in many different studios (clans) and roleplaying quite often. ── ⋅ ── Deputy IRP Responsibilities - The deputy serves as the leader's second-in-command. - Their duties include: • Organizing patrols • Assigning daily responsibilities • Helping maintain clan morale • Advising the leader • Leading the clan when the leader is absent • Preparing to eventually become leader if chosen by fate - Deputies are expected to understand every part of clan life, from hunting patrols to diplomacy. OORP Responsibilities • Help organize roleplay. • Encourage activity. • Assist the leader when needed. • Welcome new members. • Step in when the leader is temporarily unavailable. ── ⋅ ── Leader IRP Responsibilities - Leaders are entrusted with guiding their clan through every season. - Their responsibilities include: • Making final decisions • Leading ceremonies • Appointing deputies • Assigning important positions • Deciding how their clan responds to outside events • Representing their clan during inter-clan matters - Leaders have a great deal of creative freedom within their clan. They may establish traditions, organize ceremonies, create patrol routines, assign responsibilities, develop festivals, and influence the culture of their clan through roleplay. - However, leaders may **not** alter major pieces of established lore on their own. Anything on the larger scale must be approved by the CEO team and any relevant admins. - Leaders can be demoted from their position by members of the clan revolting, so it is in your best interest to stay on their good side. OORP Responsibilities • Keep the clan active. • Encourage roleplay. • Communicate with admins. • Help organize events. • Maintain a welcoming environment. • Host weekly (roughly) ceremonies for graduating apprentices, kits, ect. ── ⋅ ── Elder IRP Responsibilities - Elders are retired warriors who have earned their rest through a lifetime of service. - They preserve stories, traditions, history, and wisdom that might otherwise be forgotten. - Many apprentices spend time learning from elders outside of formal training. OORP Responsibilities - Elders provide wonderful opportunities for storytelling. - They don't need to fight to remain important. - Some of the most memorable roleplay comes from conversations around old memories, forgotten legends, and advice passed to younger generations. ── ⋅ ── Mentors IRP Responsibilities - Unlike in the books, the Council of Mentors is actually an official clan rank of sorts. It is a position available to roleplayers and cats who enjoy writing and teaching others through roleplay. A cat does not need to hold any particular rank to be part of the group; they simply need to be knowledgeable, active, and willing to teach. - While most mentors are warriors, other qualified cats (such as envoys, queens, or retired high ranks) may occasionally mentor if they so desire. - A mentor's responsibilities include: • Teaching hunting, combat, and survival. • Passing down clan traditions and values. • Helping apprentices understand their territory. • Preparing apprentices for warriorhood. • Setting a positive example. • Encouraging confidence while correcting mistakes. - Mentors aren't expected to know everything, they're expected to help apprentices learn. - Mentors all share each and every apprentice, usually teaching a few specific things they excel at. - The Circle of Mentors exists to make sure every apprentice has someone to learn from and every new roleplayer has someone they can comfortably ask for help. - Being a mentor isn't about finishing lessons as quickly as possible, it's about helping another roleplayer enjoy and grow within the roleplay and to flesh out apprenticeship how it should be done. OORP Responsibilities • Take on apprentices and required roleplays whenever possible. • Check in with apprentices who may need help. • Create engaging training roleplays. • Help newer roleplayers feel welcomed and included. • Communicate with other mentors when needed. • Mentors and apprentices are encouraged to communicate OORP to plan lessons, training threads, and character development, but there's no strict schedule. • The goal is to create enjoyable roleplay, not homework.