This is basically used as a way to take any red image and turn it into a specific color, useful for fonts made with costumes, . and. other, things! Basically type in a hex code, and it will show the color output in a circle in the middle of the screen, and the actual hex code behind it. (By default, there should be no to very little change between the background and circle color, and if there is, it's a limitation with Scratch or a horrible error on my part.)
== HOW TO USE THESE VALUES == To actually use these values, you need a costume with #FF0000 red, aka in the Scratch editor, Color 0, Saturation 100, Brightness 100. Then, use the {set [color v] effect to (color_converted_to_effect/color)} block to set the color effect of your costume to the color in color_converted_to_effect/color. Alternatively, and in the most likely case, just set the color effect to the value in that variable in this project after you convert a color. Then, {stamp} the costume. Next, {set [color v] effect to (0)}, and {set [saturation v] effect to (100)}. Then, {set [ghost v] effect to (color_converted_to_effect/lightness_ghost)}. Then, {stamp} the costume again. Finally, {set [saturation v] effect to (-100)} and {set [ghost v] effect to (color_converted_to_effect/darkness_ghost)}. Then, {stamp} the costume yet again. Then, you'll have your sprite in your color! == HOW TO USE THIS CODE == If you wanna do these calculations in your own project, backpack the script starting with the {when I receive [hex_to_scratch_effects v]} hat, and put it in a sprite in your project (preferably one with either no other scripts in it or like a sprite which controls scripts that aren't immediately visible, or like a setup/config sprite.). Then, when you wanna do a calculation, set the variable (to_convert_to_effect_color) to the hex value of the color you want to convert, then broadcast and wait the [hex_to_scratch_effects] broadcast, then use the variables as detailed above. Also you do not require to give me credit for the script, but it would be nice if you did :3 Hopefully these instructions are legible lol