This project compares 4 different methods to render a byte-encoded framebuffer of 4 colors and 160x144 pixels, which parallels the specifications of a Gameboy Color screen. The code is very simplified, and many optimizations could be made to each method. I will likely redo this project again in the future once my first GBC emulator is shared, but for now feel free to remix and experiment with the methods. Credits: Inspired by https://scratch.mit.edu/projects/647412882/ , but is obviously not as optimized yet SSGF costume and LUT by @ChromeCat_test GBC Graphics Reference: https://gbdev.io/pandocs/Graphics.html