Very experimental, uses the same concept I used to make hyperbolic shapes; any shape can be made by having the edges of other shapes touching each other and then making a photonegative, or flipping it so the empty area in the middle is a new shape. This is (maybe!) a new shape made using 16 Mandelbrots and filling them with a pen renderer I specifically made for fractals.(However I'm considering modifying the pen renderer and seeing if it can accurately model waves and interference.)
Important Note: X Accuracy has literally nothing to do with the X Variable, Neither does Y Accuracy or X or Y anything else. X should generally be higher for better quality, and Y should generally be lower than X to avoid ridiculous wait times. I'd suggest generally leaving sliders as is for Scratch however for turbowarp I would suggest: X Accuracy 360 Y Accuracy 90