Status Conditions: Poisoned(Waddlor): Continuous damage on a target that increases each turn. Paralysis(Ted): Next action fails, wears off immediately after. Immobile(Magolor): Cannot use Basic Attack. Powerless(Magolor): Cannot use Spells. Has no effect on Adeline’s paintings or the creation of them. Effects: Firewall(Burny): Opponents who attack the one with the firewall take damage. Wears off after 3 turns. Web(Taranza): The one with the web must defeat the web to attack a target. The web has a set HP. If the web is defeated, the damage dealt to the web is reduced from the damage count. Shield(Mago): Damage dealt to the one with the shield is absorbed by a set count. Has no effect on self-damage or non-attack damage. Invincible(Marx/Darouch): Cannot take damage. Untargetable(Marx/Darouch): Cannot be targeted. A general idea of the available characters’ attacks: (each player has 100/100 MP to start, shared across all three of their characters, and some characters can regenerate it) Elementun: Basic Attack: Punch Spells: -Element Ball: Weak Mg. DMG, 3 MP -Flamethrower: Okay Mg. DMG, no effect on an opponent with a firewall, removes webs(deal small amount of DMG to the target), 7 MP -Thunder: Decent Mg. DMG, no effect on those with Paralysis(Ted), 8 MP -Tectonic Disruption: Good Mg. DMG, 11 MP -Wave: Great Mg. DMG, removes firewalls, 50% chance to remove webs, 13 MP -Icicle: Excellent Mg. DMG, no effect on opponent with firewall, 15 DMG Special(one-use, 0-MP move that ignores damage type blocks from Magolor): P.E.N.T.A.: Gigantic Mg. DMG, Temporarily transforms into his Staffed form, launches a solid white Element-filled supernova on the target Dede: Basic Attack: Punch Spells: -Dive Punch: Okay Mg. DMG, 3 MP Special: Destiny: Gigantic Ph. DMG, Uses his secret sword to launch a giant attack against the target. Uno (A): Basic Attack: Punch Spells: -None Special: Speedy: Gigantic Ph. DMG, Launches a lightning fast barrage of punches on the target. Uno (B): Basic Attack: Frying Pan Spells: -Cook: Randomly chooses from Chili(creates weak firewall on his entire team), Herbal Tea(Heals party a bit), Popsicle(Decent Ph. DMG on a target), Soda(creates Paralysis on a target), or Water(restores MP); 3 MP -Each of those Cook items can be used separately and stronger at a higher MP cost Special: Coffee: Full party heal, negative effect cleanse and permanent 5% stat buff. Special(only one can be used per character per match): Revival: Both allies are revived at half health. Cray: Basic Attack: Punch Spells: -Bomb: Weak Mg. DMG, 0 MP -Big Bomb: Okay Mg. DMG, 3 MP -Huge Bomb: Decent Mg. DMG, 10% of DMG is dealt to the other two opponents, 5 MP -Bombathon: Good Mg. DMG, hits all opponents. Special: Microbomb: Astronomical Mg. DMG, Launches a bomb the size of your thumbnail that explodes like a nuke, dealing damage to all opponents and 1% DMG to self and team. Alisha: Not yet determined. Minty: (I forgot to mention this in the first project, but Minty and Spearmint get a buff to all stats like the Magos or Adeline-Ribbion if both are on the same team) Basic Attack: Bow and Arrow Spells: -Staff Beam: Okay Mg. DMG, 3 MP -Heal: Heals a target ally by 1/4 of their HP, 5 MP -MP Restoration: Regain 20 MP, 0 MP, chance of failing rises if used in succession. -Form Blast: Good Mg. DMG, 7 MP -Nature’s Mercy: Excellent Mg. DMG, 15 MP Special: Sister of Nature: Gigantic Ph. and DMG, Uses her bow to launch a huge, charged up arrow at a target, healing each member of her team by 1/3 of the damage dealt. (If both Siblings of Nature use their Special at once, the speediest one will launch a Siblings of Nature Special, while the other will obtain Paralysis(which in this case just stops the extra Special), but still lose their Special usage) Spearmint (I decided that for Spearmint, he can attack twice each move after using his Special) Basic Attack: Spear Stab Spells: -Cutter: Decent Ph. DMG, 4 MP -Bomb: Good Mg. DMG, 6 MP -Nature’s Wrath: Excellent Mg. DMG, 15 MP Special: Brother of Nature: Gigantic Ph. and DMG, Uses his spear to launch a huge, charged up stab at a target. Special: Siblings of Nature(cannot be directly chosen): Launches a barrage of arrows, spears, Form Blasts, bombs, and cutters, finishing with a gigantic bomb. Heals party fully and revives the remaining ally to full.
Waddlor (Orbless) Basic Attack: Sword Slash Spells: -Sword Slash: Equal Ph. DMG to Basic Attack, target obtains Poisoned status. Special: PROTECTOR OF THE MULTIVERSE: Gigantic Mg. DMG, Uses the power of the Chaos Orb to launch a gigantic explosion on a target…by flying over and tapping them(because Waddlor), returns to Orbless form afterwards. Ted: Basic Attack: Sword Slash Spells: -Sword Slash: Equal Ph. DMG to Basic Attack, Paralysis, 0 MP -Thunder: Good Mg. DMG, Single Target, all opponents Paralysis, 12 MP Special: ELECTRIC: Gigantic Mg. DMG, Uses his sword to launch a giant attack against the target, giving Paralysis. Mago: Basic Attack: Can’t Use Spells: -Magic Blast: Weak Mg. DMG, 0 MP -Shields: Creates damage lowering shield on all party members, 5 MP -Time Travel: Becomes Invulnerable and Untargetable for 1 turn, 14 MP -Double Deadly Spikes: Good Mg. DMG, Hits opponents on left and right, 12 MP -Lor Starcutter: Excellent Ph. DMG, 17 MP Special: C.R.O.W.N.E.D.: Gigantic Mg. DMG, Uses the power of the Master Crown X to transform into her Crowned form and hit a target with a barrage of magic blasts. PK (Purple Kirby) Not yet determined. Kirby (Offensive Set) (Since the stat’s weren’t originally specified:) Prof: -Att -Def Dec: -HP -Speed Poor: -Mg. Att -Mg. Def Basic Attack: Sword Slash Spells: -Bomb: Weak Mg. DMG, 3 MP -Mech: Good Mg. DMG, 10 MP -UFO: Excellent Mg. DMG, 20 MP Special: Ultra Sword: Gigantic Ph. DMG, Pulls out the Ultra Sword and slashes all opponents (Having more than one Kirby on a team results in you using Keeby or Ice Blue Kirby) Kirby (Magical Set) Prof: -Mg. Att -Mg. Def Dec: -HP -Speed Poor: -Att -Def Basic Attack: Staff Slam Spells: -Water: Weak Mg. DMG, 3 MP -Fire: Decent Mg. DMG, 5 MP -Ice: Okay Mg. DMG, 7 MP -Beam: Good Mg. DMG, 9 MP -Tornado: Great Mg. DMG, 11 MP -Plasma: Excellent Mg. DMG, 13 MP Special: Star Rod: Gigantic Mg. DMG, Calls upon the power of the Star Rod to rain stars upon the opposing team. Kirby (Defensive Set) Prof: -HP -Def -Mg. Def Dec: -Speed Poor: -Att -Mg. Att Basic Attack: Hammer -Fire: Creates a weak firewall on a target, 3 MP -Beam: Grants a stat buff to a target, 4 MP -UFO: Creates a weak web on a target opponent, 6 MP Special: Strawberry Mountains: Kirby and allies use the Dream Fork to turn tiny and eat the Strawberry Mountains. The ally on the left gets 50% restoration(or revived to 25%), the middle ally 100%(or revived to 50), the right gets 25%(or 10% revive). Special: Hypernova Inhale(if all three Kirby sets on the same team use their Special at once): All allies are healed fully, deals Astronomical Ph. DMG to all opponents, then deals Astronomical Mg. DMG to all opponents, reduces MP by 15 in addition to the Special counter. Bandanna Waddle Dee: Passive: Has a 30% chance of hitting three times with any Basic Attack or Spell. Basic Attack: Spear Stab Spells: -Charge Stab: Decent Mg. DMG, 5 MP Special: Waddle Copter: Flies up and rains spears on the opposing team. King Dedede: Basic Attack: Hammer Slam Spells: -Inhale: Okay Ph. DMG, 2 MP -Waddle Stampede: Great Ph. DMG, 7 MP -Pillar Slam: Excellent Ph. DMG, 14 MP Special: Hammer Time: Gigantic Ph. DMG, Slams a giant, charged up hammer on a target. Meta Knight Basic Attack: Meta Sword Spells: -Boulders: Great Ph. DMG, 8 MP Special: META: Gigantic Ph. DMG, Flies toward a target and slashes repeatedly at lightning speeds. Magolor: Basic Attack: Can’t Use Spells: -Magic Blast: Weak Mg. DMG, 0 MP -Immobilize: Makes a target unable to use their Basic Attack for 1 turn, 15 MP -Disempower: Makes a target unable to use Spells for 1 turn, 15 MP -Double Deadly Spikes: Good Mg. DMG, Hits opponents on left and right, 12 MP -Lor Starcutter: Excellent Ph. DMG, 17 MP Special: C.R.O.W.N.E.D.: Gigantic Mg. DMG, Uses the power of the Master Crown to transform into his Traitor form and hit a target with a barrage of magic blasts. Special: POWER(Only used when Mago and Magolor use their Special at once): Astronomical Mg. DMG, sends beams of energy down on all opponents. Elfilin Basic Attack: Ram Spells: -Light Blast: Weak Mg. DMG, 3 MP -Light Tackle: Okay Ph. DMG, 4 MP -Light Tornado: Good Mg. DMG, 7 MP -Light Beam: Excellent Mg. DMG, 16 MP Special: Forgo Elfilis: Gigantic Mg. DMG, calls upon the power of his other half to send a huge beam of light at an opponent. Susie, Taranza, Darouch, Marx, Gooey, Burny, Adeline, and Ribbon are all undetermined. Stat Project: https://scratch.mit.edu/projects/1364087009/ CREDIT TO: @tmh1200 @wyatt-waddle-dee745 @Melancon4 @MagolorIsCool @Purple_Kirby_61 Uhh I don’t THINK I forgot any…