NOTICE: This version is still in beta. Don't expect much from it! I made this 3D engine using Raytracing and the Pen extension. I hope you enjoy it. ============= HOW TO USE ================= Different backgrounds: When in the editor, you can click the background and it will change to the next one every time you click. Different maps: When in the editor, click the red walls or the blue border. It will change to the next one every time you click. Starting it up: In the bottom-left corner of the project, click the green flag (Not the one on the top!) And it will begin. When your done and want to return back to the editor, click the stop sign, in the same bottom-left corner. Changing wall colors in 3D: In order to have Gray walls, click "Gray Walls". In order to have White Walls, click "White Walls". In order to change the color to something like red, click the "Custom Colors", there will be a textbox asking you to input the color. In order to do that, you may have to type a specific number. Colors are: Red = 0 Orange = 7 Yellow = 17 Green = 30 Mint = 44 Light Blue = 53 Blue = 63 Purple = 80 It will then ask for the Brightness, 100 is neutral, not dark but not bright. Anything under 75 is bright. It will then finally ask for the Darkness, 100 is neutral, not dark but not bright. Anything under 75 is dark. Editing the player: In the editor, click the yellow triangle, a.k.a the Camera. You will see two options: "PlayerSpeed" and "PlayerCollider". Next to "PlayerSpeed", you will see a blue button. Click it and you will see a textbox asking for the speed, type in a number for the speed. A good number would be 2. Next to "PlayerCollider", you will see a red button. Toggle it on. The collider is for colliding in walls! It should be green, so that you can run into walls. Click exit to get out of the settings. You can also drag the player to different spots. ============= MOVEMENT ================== W to go up S to go down A to turn left D to turn right =========================================== ===========================================
NOTICE: Turbo mode does NOT make anything better. It changes almost nothing except the player goes bonkers in the editor. ================= QUALITY ================= FOV (field of view): It warps the screen whenever you turn it up. Recommended to leave it at 60. RES (resolution): It makes it high or low quality depending on how high or low you toggle it: 1 & 2: A resolution of 1 and 2 is the highest quality, best for computers that can handle it. Specifically ones that are decent or great at Raycasting. 3 & 4: Similar to 1 & 2. 5 & 6: Lower quality, but still decent. Best if you want high quality and good performance. 7-10: Lower quality, wall segments get more wider. Best for people that dont really care about quality, but care about performance. 11-15: Almost the lowest quality, Best for PCs that are old. 16-17: Lowest quality. Wall segments are very wide. Best for PCs that are old. =========================================== Thanks for using Kitten3D! ===========================================