This project may be outdated. Please comment if there is anything I need to update, or bugs that I need to patch. 41 652 659 bytes ---> 14 526 980 bytes (34.9% size) last updated 8-27-26
Please give credit if you use any modifications I made (e.g. weighted random, 3-layer background system, new intro sequence, etc.) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Credits for assets are in the project. I modified most large files for more efficient formats, but everything should look and sound the same. To Do: - Update file sizes - Optimize Cosmian icons - idk i'm gonna take a break to work on 1378800537 Version Log: 9/07/26: Version 1.6 + Added Pip + Added Dyson Construct + Added Ares 9/06/26: Version 1.5 + Added Sage * Updated credits to original I may add a similar animated style to the credits like I did for the intro, but I'm not holding my breath * Fun Fact: A costume named "Sage" appeared in the original project's "Cosmian art" sprite, before said sprite was deleted. In my opinion, the art sprite was the real main reason to go to the original over my version. It still contains the height chart, so if you want it for reference, check it out. 8/20/26: Version 1.4 + Revamped intro animation + Patched bug in new animation caused by timer not resetting on green flag click + Patched bug where Cosmian background layer desyncs with project using clone counting + Made click sound effects not play when intro ends / on transition to main menu + Removed 158,777 bytes * I completely rewrote the intro animation, making it run smoother and subjectively looks better * Modified credits line for Omicron and Fence 8/19/26: Version 1.3 + Finally updated WIP button + Added Omicron and Fence * The original went back to ~45MB from around 60. This affects the percentage, but is overall good because it means it won't load as slowly 8/17/26: Version 1.2 + Added Alpha + Improved Cosmian selection algorithm to use a decaying average + Added a transition to the icons + Patched Cosmian type printout to Cosmian type menu minitransition instantaneously triggering main menu transition unless tapped with a touchpad + All .wav files converted to 320kbps VBR .mp3-s * As of this version, it is 24.3% of the original - Removed Kuiper functionality The asset is still in the project, but reimplementing it with the new random system will be difficult and it is a low priority issue 8/15/26: Version 1.1 * Music has been updated from Block Tales OST to @Daily_sweat123’s music, along with the new intro. + Icons added to Cosmian menu 8/1/26: Version 1.0 + Finished adding tap support to all buttons 7/31/26: + Cosmian backgrounds no longer oscillate + Stellicosmian option now rerolls a unique color of star on each (re)load 7/30/26: + Replaced unloaded assets in the last snapshot 7/29/26: Bug patches + Added tap-support to some buttons + Animated the shard in the Cosmian type menu * File size increases from 10.8 MB to 12.2 MB. The cause is unknown, and I wrote over the old files. I really don’t know why this happened + Patched some icons disappearing when hovered on the Albocosmian and Atercosmian page * Changed scroll icon + Converted Gangnam style music to mp3, saving 4.74 MB uncompressed 7/28/26: Launch of project + The project went from 40.8 MB to 10.8 MB Kind of insane when you think about it - Cosmian art - Height chart - SSBU SFX** - Nova assets * Replaced many .wav files with high quality .mp3 files * Sound effect system reworked * Changed main menu Cosmian rerolling to be unique **Currently, this sprite is not in the original, but when this was made, it was in the project.